E hoʻokuʻu ʻia ke kiʻi ʻoniʻoni pōkole ʻo “Slay” ʻo Mold3D me ke kaʻanalike ʻano

E hoʻokuʻu ʻia ke kiʻi ʻoniʻoni pōkole ʻo “Slay” ʻo Mold3D me ke kaʻanalike ʻano

I loko o kahi blog i hōʻike ʻia e pili ana i ka hoʻokō ʻia o ka papahana i hoʻokuʻu ʻia i kēia lā, ua hoʻolaha ka hui Epic Games 'Unreal Engine i ka hoʻomaka ʻana o ka manawa hou o Mold3D Studio i ka manawa pōkole ʻOhi hana ʻia ʻoi aku ka hoihoi me ka hoʻohui o ke ʻano koa ʻo Windwalker Echo i nā waiwai i hoʻoiho ʻia ma Unreal Engine 4.27 a me Unreal Engine 5 Early Access. Ua hoʻolauna ʻia ke ʻano i loko o ka wikiō hōʻike hōʻike UE5, ʻO Lumen i ka ʻĀina o Nanite (ʻO Lumen i ka ʻĀina o Nanite). E hana ʻo Mold3D a me Epic i ka papahana laʻana piha o ʻOhi loaʻa no ka hoʻoiho a me ka ʻimi ʻana ma hope o kēia mahina.

Ua hoʻokumu ʻia ʻo Mold3D i ka makahiki 2016 e ka CEO ʻo Edward Quintero, kahi alakaʻi alakaʻi hana wā kahiko he 22 mau makahiki, mea hoʻolalelale, VFX a me ka mea pena kiʻi kaiapuni nona ka hopena e pili ana i nā kuleana ma ILM, DreamWorks Animation a me nā papahana kūleʻa e like me ʻO ke kumu trilogy, Avatar e ʻO ka Mandalorian. Ua hoʻokumu ʻia ke keʻena e ʻimi i ka hiki o ka ʻenehana manawa maoli a me ka hoʻokumu ʻana i ka ʻike, ʻoiai ʻo Quintero e hana pū nei me Epic ma nā papahana ʻo Unreal Engine e like me Paragon e Hoʻomanaʻo ʻo Robo.

Slay" width="1000" height="563" class="size-full wp-image-289653" srcset="https://www.cartonionline.com/wordpress/wp-content/uploads/2021/09/Il-cortometraggio-quotSlayquot-di-Unreal-Engine-di-Mold3D-viene-lanciato-con-la-condivisione-dei-caratteri-progetto-di-esempio-per-la-comunità.jpg 1000w, https://www.animationmagazine.net/wordpress/wp-content/uploads/Slay-1-400x225.jpg 400w, https://www.animationmagazine.net/wordpress/wp-content/uploads/Slay-1 -760x428.jpg 760w, https://www.animationmagazine.net/wordpress/wp-content/uploads/Slay-1-768x432.jpg 768w" size="(larghezza massima: 1000px) 100vw, 1000px"/>  <p class=ʻOhiUa hoʻomaka ʻo Quintero e paʻi ʻOhi ma Epic ma hope o ka pau ʻana o ka hōʻike UE5.

ʻO ka noi e hana i kahi ʻāpana o ka pixel animated animated content ma Unreal Engine.

Me ka Mold3D e hoʻomaka nei e loaʻa kahi kūlana no ka hana kaiapuni, hauʻoli lākou e hōʻike i ko lākou ʻike i ka hoʻomohala moʻolelo a me ka hoʻolālā ʻano.

Koe wale nō ka Windwalker Echo,  na waiwai o ʻOhi (me kāna hoa paio) ua hoʻolālā ʻia a hana ʻia e Mold3D.

E like me ka loaʻa ʻana o ka pāhana i ke kukui ʻōmaʻomaʻo e like me ke kū ʻana o ka maʻi maʻi COVID-19, ua hoʻololi koke ʻia ke keʻena studio i kahi hana mamao e hana i nā manawa i hana ʻia no nā kiʻi ʻoniʻoni - a me nā papahana ʻo Mold3D ʻē aʻe - e hoʻohana ana i nā ʻenehana hana virtual. Ua hoʻokumu ʻia ka neʻe ma Las Vegas, me ka hui a Quintero ma Burbank e kuhikuhi nei i nā mea hana ma o Zoom ʻoiai ke nānā nei i nā hopena o nā huapalapala i ka manawa maoli i ka Unreal Engine, e maʻalahi ana e ʻike pono i kā lākou kiʻi i makemake ʻia. Ma hope o ka hopu ʻia ʻana o ka neʻe nui, ua hana ke kime i kahi kau ʻelua me ka mea hana ke kiʻi wale i ka maka. No kēia, ua hoʻohana lākou i ka polokalamu iOS Live Link Face app.

"ʻOiai paha mākou e hana i nā mea he nui e like me kā mākou i hana ai inā ʻaʻohe ka maʻi ahulau, laki ua hiki iā mākou ke hilinaʻi i ka hana hana ʻike kiʻi o ke kiʻi e hoʻopakele i ka lā," wahi a Quintero. "Ua hiki iā mākou ke nānā i kāna kiʻi me ka hoʻopaʻa leo i puka mai ka iPhone a i ka lā hoʻi, ua hiki iā mākou ke ʻike i ke kāmela e nānā ana iā ia."

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Ua hoʻohālikelike ka hui i nā waiwai ma Maya a me ZBrush, ma mua o ka laka ʻana i nā kiʻi ʻoniʻoni ma Maya a lawe iā ia i Unreal Engine ma o FBX, kahi a lākou i laka pū ai i nā kāmela ma Sequencer, unrealar multitrack nonlinear hoʻoponopono ʻia o Unreal Engine. Ke hoʻohana nei i ka hiki i ka ʻenekini ke hāʻawi i nā faila i ka manawa maoli, lawe lākou i ka animala i kēlā me kēia lā, e hoʻomaka ana mai kahi kūlana maka loa, ʻoiai ʻo nā hiʻohiʻona e noho ana i ka pae hope loa. No ka hoʻomohala ʻana o ka hiʻohiʻona, ua hoʻohana ka kime i nā mea he nui a me nā shaders mai Unreal Engine, me nā shaders vertex a me nā decals e hāʻawi ʻole i kahi hopena kūikawā, akā e mālama pū i ka hana maoli.

"He mea maikaʻi loa ka ʻike ʻana i ka previs me ke kukui a me ke kala. Ua ʻono ʻoe i ke ʻano o kēia manawa koke, ma kahi o ke kali ʻana i kekahi mau mahina e hoʻomaka i ka hoʻopili ʻana. He mea waiwai ia, no ka mea ua kōkua iā mākou e ʻike a hoʻomaʻemaʻe i ka nānā ma ke ala, "wahi a Quintero. "Hoʻohui pū ia i nā hana hoʻopunipuni, nā ʻenehana a me nā hana i aʻo ʻia i loko o nā makahiki aʻu i hana ai i nā ʻike kiʻi a me ka hana ʻoniʻoni, me nā pōmaikaʻi o ka hiki ke hana me ka wikiwiki a ʻike i nā hopena i ka manawa maoli."

Hoʻohui ʻia, ua hoʻohana ʻo Mold3D i nā mea hana Landscape o Unreal Engine e hana i ka ʻāina a me Quixel Megascans, manuahi no nā hoʻohana āpau me Unreal Engine, e noho i ke kaiapuni. Nā hopena, e like me ka ʻālohilohi, i hana nui ʻia ma Niagara, ʻōnaehana ʻike ʻike Unreal Engine. He mea nui ka hoʻomālamalama i ka nānā ʻana o ka papahana, me ka hoʻohana ʻana o ka kime i ka manawa maoli o ka Unreal Engine e ʻimi nei i nā hiki ke hana i nā hopena sophisticated. No ka hoʻopiha ʻana i nā kukui kokoke loa o nā huapalapala, kūkulu lākou i nā kukui kukui cinematic i Unreal Engine, e ʻae iā lākou e hana i nā kukui nani, nā kukui palena, nā kī kī, a pēlā aku.

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"He nānā kā mākou e ʻimi nei. Manaʻo wau ma mua, ua makemake mākou e stylistic loa ia, e like me kahi ʻano manga / anime, akā ua hele nui i ka hoʻāʻo ʻana e hoʻokō pono. A ua pau i kahi ʻano hapalua, ʻaʻole ʻoi loa photorealistic, akā he wahi ʻano malumalu kona. ʻO ke kukui kekahi ʻāpana nui o kēia; ua hana mākou me nā uila ʻokoʻa e kiʻi i ka nānā pono, "i wehewehe aku ai ʻo Quintero. ʻO ka hiki ke hoʻololi wikiwiki o ke kukui i ka manawa maoli kekahi o nā mea a ka hui e mahalo nui ai: ke ala i kou ala, ma kahi o ka huli ʻana, hāʻawi i ka pō, hoʻi, nānā i kāu mea hāʻawi a hauʻoli ʻole.

Ma waho o nā keu pono o ka hiki ke hāʻawi i nā mōlina i nā hakina o ke kekona ma mua o nā minuke a i ʻole nā ​​hola, mahalo pū ʻo Mold3D i ka hiki ke alakaʻi i nā ʻano he nui o ka hana i ka manawa like, e like me ka hana ʻana i ka hoʻomohala hiʻohiʻona i ka hoʻohālikelike me nā animala a hiki ke hoʻoholo i kahi ala maʻalahi, ma muli o ke ʻano o nā kiʻi; ʻaʻole e hōʻike hou i ka haku mele ʻana, ka manawa, kāmera a me nā kukui.

"ʻAʻole hiki ke hana ʻia me ka hana ʻole ʻana o ka hana a hoʻomau i ke kākoʻo o ka hui Epic Games," wahi a Quintero. "Ma laila lākou no mākou i kēlā me kēia ala o ke ala. Ua ulu ka mākou hui e nā lele a me nā palena i kēia papahana a ke nānā nei mākou i mua i ka ʻike ʻana i nā hana hoihoi hou aʻe i Unreal Engine.

Nānā Slay ma Youtube.

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Gianluigi Piludu

Ka mea kākau o nā ʻatikala, ka mea kiʻi kiʻi a me ka mea hoʻolālā kiʻi o ka pūnaewele www.cartonionline.com