Filimka gaagaaban ee Mold3D ee Filimka gaaban “Slay” ayaa la sii deyn doonaa iyadoo la wadaagayo dabeecadda

Filimka gaagaaban ee Mold3D ee Filimka gaaban “Slay” ayaa la sii deyn doonaa iyadoo la wadaagayo dabeecadda

Qoraal la soo bandhigay oo ku saabsan hirgelinta mashruuca maanta la sii daayay, Kooxda Epic Games 'Engineer aan dhab ahayn ayaa ku dhawaaqay in furitaankii Mold3D Studio-ga cusub ee waqtiga-dhabta ah ee firfircoon ee gaaban Dila waxaa laga dhigay mid aad u xiiso badan iyada oo lagu daray dabeecadda geesiga Windwalker Echo hantida la soo dejisan karo ee Inal Engine 4.27 iyo Unreal Engine 5 Helitaanka Hore. Dabeecadda waxaa lagu soo bandhigay UE5 daaha ka qaadista fiidiyowga, Lumen ee Dhulka Nanite (Lumen ee Dhulka Nanite). Mold3D iyo Epic ayaa samayn doona mashruuca tusaalaha buuxa ee Dila diyaar u ah soo dejinta iyo sahaminta dabayaaqada bishan.

Mold3D waxaa lagu aasaasay 2016 oo uu sameeyay agaasimaha guud Edward Quintero, oo ah 22 sano jir hal-abuur hal-abuur ah, animator, VFX iyo farshaxanka bay'ada oo dib-u-dhiskiisa ay ku jiraan doorka ILM, Animation-ka DreamWorks iyo mashaariicda guuleysta sida Jaantuska trilogy, Post e Mandalorian. Istuudiyaha waxaa loo sameeyay si loo sahamiyo suurtagalnimada tikniyoolajiyadda waqtiga-dhabta ah iyo abuurista maaddada, maadaama Quintero uu iskaashi la lahaa Epic mashaariicda Injineerka Aan Dhab ahayn Paragon e Robo Recall.

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Soo jeedintu waxay ahayd in la abuuro gabal dhammeystiran oo ah pixel kama dambaysta ah ee ku jira Injineerka Aan Dhab ahayn.

Iyada oo Mold3D ay bilaabeen inay sumcad ku yeeshaan farshaxanka deegaanka, waxay aad ugu farxeen inay muujiyaan waaya -aragnimadooda xagga horumarinta sheekada iyo qaabaynta dabeecadda.

Marka laga reebo Windwalker Echo,  hantida Dila (oo ay ku jiraan kuwa ka soo horjeeda) dhammaantood waa la naqshadeeyay oo abuuray Mold3D.

Maaddaama mashruucu helay iftiinka cagaaran sida masiibada COVID -19, istuudiyaha ayaa si dhakhso leh ugu beddelay jawi shaqo fog si loo abuuro dhaqdhaqaaqyo la bixiyay waqtiga dhabta ah - iyo sidoo kale mashaariicda kale ee Mold3D - iyadoo la adeegsanayo farsamooyin wax soo saar dalwad leh.. Qabashada mooshinka waxaa lagu abuuray Las Vegas, iyadoo kooxda Quintero ee Burbank ay jilayaasha jiheeyeen Zoom iyagoo eegaya natiijooyinka jilayaasha waqtiga dhabta ah ee Injineerka Aan Dhabarka ahayn, taasoo sahlaysa in la hubiyo inay haystaan ​​muuqaalkii ay rabeen. Ka dib markii dhaqdhaqaaqii ugu weynaa la qabtay, kooxdu waxay samaysay fadhi labaad oo ay la yeelatay jilaaga si ay wajiga u qabato. Tan darteed, waxay adeegsadeen macruufka Live Link Face app.

Quintero ayaa yidhi "In kasta oo laga yaabo inaan waxyaabo badan u qaban lahayn si la mid ah sidii aan yeelnay haddii uusan masiibada dhicin, nasiib wanaag waxaan awoodnay inaan ku tiirsanaanno qaybta wax soo saarka ee filimka si aan u badbaadino maalinta," ayuu yiri Quintero. "Waxaan awoodnay inaan ku daawanno muuqaalkeeda duubista ka soo baxday iPhone -ka iyo sidoo kale, maalintii, waxaan arki karnay kaamirada oo eegaysa iyada."

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Kooxdu waxay hore u qaabaysay hanti ku taal Maya iyo ZBrush, ka hor inta aysan xirin animation-ka Maya oo ay u keeneen Unreal Engine iyagoo adeegsanaya FBX, halkaas oo ay sidoo kale ku xireen kaamirooyin ku yaal Sequencer, Unreal Engine's-built-in multitrack nonlinear editor. Ka faa'iideysiga awoodda mashiinka si ay u gudbiso faylasha waqtiga dhabta ah, waxay keeneen animation maalin kasta, laga bilaabo xaalad aad u cayriin, xitaa iyadoo moodooyinka laftoodu ay weli ku jiraan marxaladda dhammaystirka. Horumarka muuqaalka, kooxdu waxay adeegsadeen agabyo badan iyo shaandhooyin ka yimid mashiinka Unreal, oo ay ku jiraan xardhayaasha xaglaha iyo jajabyada si aysan u bixin oo keliya saameyn gaar ah, laakiin sidoo kale si loo ilaaliyo waxqabadka waqtiga-dhabta ah.

“Aad bay u fiicnayd inaan arko horudhaca oo leh iftiin iyo midab. Waxaad dhadhamisay waxa ay noqon doonto isla markiiba, halkii aad sugi lahayd dhowr bilood si aad u bilowdo in aad wax yar ku lug yeelato. Waxay ahayd mid aad u qiimo badan, maadaama ay naga caawisay inaan aragno oo aan sifeyno muuqaalka jidka, ”ayuu yiri Quintero. "Waxay isku daraysaa tabaha, farsamooyinka iyo geeddi -socodka la bartay sannadihii aan ka shaqeynayay saamaynta muuqaalka iyo warshadaha animation -ka, iyadoo leh faa'iidooyinka ah inaan awood u yeelanno inaan si dhakhso ah u soo celino oo aan u aragno natiijooyinka waqtiga dhabta ah."

Intaa waxaa sii dheer, Mold3D wuxuu isticmaalay aaladda aaladda Muuqaalka Muuqaalka ee Unreal Engine si uu u abuuro dhulka iyo Quixel Megascans, kuwaas oo lacag la'aan u ah dhammaan adeegsiga mashiinka Unreal, si loo buuxiyo deegaanka. Saameynaha, sida iftiinka iftiimaya, ayaa inta badan lagu sameeyay Niagara, nidaamka saameynta muuqaalka ee Injineerka. Iftiimintu waxay door muhiim ah ka ciyaartay muuqaalka naqshada, iyada oo kooxdu ka faaiidaysatay awooda raadinta waqtiga dhabta ah ee Unreal Engine si ay u soo saarto saamayn casri ah. Si ay u dhammaystiraan nalka dhow ee jilayaasha, waxay u dhiseen qalabka iftiiminta-shaneemada qaab-dhismeedka Unreal Engine, taas oo u oggolaanaysa inay abuuraan iftiin qurux, iftiin gees, iftiin muhiim ah, iyo wixii la mid ah.

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“Waxaan yeelanay muuqaal gaar ah oo aan raadinaynay. Waxaan u malaynayaa asal ahaan, waxaan rabnay inay ahaato mid aad loo habeeyay, sida wax manga / anime ah, laakiin waxay aad ugu sii jeedday iskudayga inay ka dhigto mid macquul ah. Oo waxay ku dhammaatay inay noqoto xoogaa isku -dhafan, oo aan ahayn sawir -qaade aad u sarreeya, laakiin waxay leedahay waxoogaa hoos ah oo qaabaysan. Iftiimintu waxay ahayd qayb muhiim ah tan; waxaan la shaqeynay nalalka kala duwan si aan u helno muuqaalka saxda ah, ”ayuu yiri Quintero. Awoodda is-beddelka degdegga ah ee iftiiminta waqtiga dhabta ah waxay ka mid ahayd waxyaabaha ay kooxdu aad u qaddarisay: “Haddii aysan u shaqayn tallaalka, waxaad si dhaqso leh u beddeli kartaa jihada qorraxda ama si dhaqso leh u beddeli kartaa iftiinka dabeecadda oo aad dareemi kartaa Jidkaaga, halkii aad ku qasbanayd inaad shiddo, habeen ku bixiso, ku soo noqo, hubi tusmadaada oo ha ku faraxsanayn.

Marka lagu daro faa'iidooyinka muuqda ee ah in la awoodo in lagu soo bandhigo jaantusyada jajabka ilbiriqsi halkii daqiiqado ama saacado, Mold3D ayaa sidoo kale qaddarisay inay awood u leedahay inay qabato dhinacyo badan oo wax soo saarka waqti isku mid ah, sida ka shaqaynta horumarinta muuqaalka oo barbar socota animation iyo awood u leh inay go'aamiyaan hab dabacsan, oo ku salaysan macnaha sawirrada; ma aha in la xuso halabuurka, waqtiga, kamaradda iyo nalalka.

"Suurtagal ma noqon lahayd haddii aan lahayn iskaashi hal -abuur leh iyo taageero joogto ah oo kooxda Epic Games," ayuu yiri Quintero. “Waxay noo ahaayeen tallaabo kasta oo jidka ah. Shirkaddayadu waxay ku korodhay boodh iyo xadayn mashruucan waxaanan rajaynaynaa inaan ku aragno wax -soo -saar badan oo xiiso badan mashiinka aan dhalan.

Daawo Slay on youtube.

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Gianluigi Piludu

Qoraaga maqaallada, sawir-qaadaha iyo naqshadeeyaha garaafyada ee shabakada www.cartonionline.com