Ifilimu emfutshane ye-Injini ye-Mold3D engafakwanga "Ukubulala" iya kukhutshwa kunye nokwabelana ngabalinganiswa

Ifilimu emfutshane ye-Injini ye-Mold3D engafakwanga "Ukubulala" iya kukhutshwa kunye nokwabelana ngabalinganiswa

Kwiposti yebhlog ebonakalayo kumiliselo lweprojekthi ekhutshwe namhlanje, iqela leMidlalo ye-Epic ye-Unreal yeNjini ibhengeze ukuba ukuqala kweMold3D Studio's real-time animated short Bulala Yenziwe umdla ngakumbi nangakumbi ngokongezwa komlinganiswa weqhawe le-Windwalker Echo kwii-asethi ezinokukhutshelwa kwi-Unreal Injini 4.27 nakwi-Unreal Injini 5 Ukufikelela kwangoko. Umlingiswa waziswa kwi-UE5 ityhila ividiyo, I-Lumen kwiLizwe lamaNanite (I-Lumen kwiLizwe lamaNanite). I-Mold3D kunye ne-Epic ziya kuyenza yonke isampulu yeprojekthi Bulala iyafumaneka ukukhuphela kunye nokuhlola kamva kule nyanga.

IMold3D yasekwa ngonyaka ka-2016 ngu-CEO u-Edward Quintero, owayeneminyaka engama-22 ekhokelwa yinkokeli yokudala, i-animator, i-VFX kunye negcisa lokusingqongileyo eliqala kwakhona ukubandakanya iindima kwi-ILM, kwi-DreamWorks yoPhilayo kunye neeprojekthi ezinempumelelo ezinje Matrix trilogy, avatar e I-Mandalorian. Isitudiyo sasekwa ukuze sivavanye ubuchwephesha bexesha lokwenyani kunye nokwenza umxholo, njengoko uQuintero ebesebenzisana ne-Epic kwiiprojekthi zeNjini ezingafakwanga ezinje I-Paragon e Robo Khumbula.

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Isindululo yayikukudala isiqwenga esigqibeleleyo somxholo wokugqibela wepikseli kwi-Unreal Injini.

NgeMold3D eqala ukufumana udumo kubugcisa bokusingqongileyo, bavuyiswa kukubonisa amava abo kuphuhliso lwebali kunye noyilo lweempawu.

Ngaphandle kwe Windwalker Echo,  iiasethi ze Bulala (kubandakanya umchasi wakhe) zonke ziyilelwe kwaye zenziwa nguMold3D.

Njengoko iprojekthi ifumene ukukhanya okuluhlaza kanye njengokuhlaselwa yi-COVID-19, isitudiyo sakhawulezisa satshintshela kwindawo ekude yokusebenza ukuze senze oopopayi abenziwe ngexesha lokwenyani- kunye nezinye iiprojekthi zeMold3D- kusetyenziswa ubuchule bemveliso ebonakalayo. Ukubanjwa kwesindululo kwenziwa eLas Vegas, kunye neqela likaQuintero eBurbank elalathisa abadlali ngeZoom ngelixa bejonga iziphumo kubalinganiswa ngexesha lokwenyani kwi-Inreal Injini, isenza ukuba kube lula ukuqinisekisa ukuba banemifanekiso abayifunayo. Emva kokuba intshukumo ephambili ibanjiwe, iqela lenze iseshoni yesibini kunye nomdlali weqonga ukubamba ubuso. Ukulungiselela le nto, basebenzise usetyenziso lwe-iOS Live Link.

"Ngelixesha besinokwenza izinto ezininzi ngendlela efanayo nathi ukuba bekungekho bhubhani, ngethamsanqa sikwazile ukuthembela kwimveliso ebonakalayo yefilimu ukugcina usuku," utshilo uQuintero. "Sikwazile ukubukela imifanekiso yakhe kunye nokurekhodwa okuphume kwi-iPhone kwaye, emini, siyibonile ikhamera imjongile."

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Iqela lalikade limodareyitha iiasethi kwiMaya naseZBrush, ngaphambi kokutshiyela oopopayi kwiMaya kwaye bayizisa kwi-Unreal Injini ngeFBX, apho baphinde bavalela khona iikhamera eSequencer, i-Unreal Injini eyakhelwe-ngaphakathi kwimultitrack nonlinear editor. Ukusebenzisa amandla enjini yokuhambisa iifayile ngexesha lokwenyani, bazisa oopopayi yonke imihla, ukuqala kwimeko eluhlaza kakhulu, ngelixa iimodeli ngokwazo zazikwinqanaba lokugqitywa. Ukuphuhliswa kwembonakalo, iqela lisebenzise izinto ezininzi kunye nezithambisi ezivela kwi-Unreal Injini, kubandakanya ne-vertex shaders kunye nezigqibo zokuba zinganiki kuphela umphumo owahlukileyo, kodwa kunye nokugcina ukusebenza kwexesha lokwenyani.

“Bekumnandi ukubona i-previs ngokukhanya kunye nombala. Unomdla wokuba kuya kuba njani kwangoko, endaweni yokuba ulinde iinyanga ezimbalwa ukuqala ukubandakanyeka. Ibixabiseke kakhulu, kuba isincedile ukuba sibe nomfanekiso ngqondweni kwaye siphucule inkangeleko yethu apha endleleni, ”utshilo uQuintero. "Idibanisa ubuqhetseba, ubuchule kunye neenkqubo ezifundwe kule minyaka ndiyisebenzeleyo kwimbonakalo nakwimveliso yoopopayi, ngezibonelelo zokukwazi ukuphinda zikhawuleze kwaye zibonise iziphumo ngexesha lokwenyani."

Ukongeza, iMold3D isebenzise i-Unreal Injini yezixhobo zeLandscape ukwenza indawo kunye neQuixel Megascans, ezisimahla kuzo zonke izinto ezisetyenziswayo nge-Unreal Injini, ukuzalisa imeko-bume. Iziphumo, ezinje ngombala ovuthayo, ubukhulu becala zenziwa eNiagara, kwinkqubo ye-Inreal ye-Inreal. Ukukhanyisa kudlale indima ephambili kwinkangeleko yeprojekthi, kunye neqela elisebenzisa i-Unreal ye-Inreal yexesha lokwenyani lokulandela umkhondo kubuchule bokuvelisa iziphumo ezinobunkunkqele. Ukugqibezela ukukhanya kwabalinganiswa okusondeleyo, bakha izixhobo zokukhanyisa ngesitayile se-cinematic kwi-Unreal Injini, ebavumela ukuba benze izibane zobuhle, izibane ezingaphandle, izibane eziphambili, njalo njalo.

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“Besinenkangeleko ethile ebesiyifuna. Ndicinga ukuba kwasekuqaleni, sasifuna ukuba yenziwe isitayile, njengemanga / uhlobo lwento ye-anime, kodwa yahamba ngakumbi ukuzama ukuyenza inyani. Kwaye yagqitywa ukuba yi-hybrid, hayi ifotoalistic ephezulu, kodwa inesithunzi esincinci. Ukukhanyisa kwakuyinxalenye ebalulekileyo yale nto; sisebenze nezikhanyisi ezahlukeneyo ukufumana imbonakalo eyiyo, ”ucacise watsho uQuintero. Ukutshintsha ngokukhawuleza kokukhanyisa ngexesha lokwenyani yenye yezona zinto iqela lazithanda kakhulu: indlela yakho, endaweni yokuba uvule, unikezele ubusuku bonke, buya, jonga unikezelo lwakho kwaye ungonwabi.

Ukongeza kwizibonelelo ezibonakalayo zokuba unikeze isakhelo kwiqhezu lesibini endaweni yemizuzu okanye iiyure, iMold3D ikonwabele ukukwazi ukuqhuba iinkalo ezininzi zemveliso ngaxeshanye, njengokusebenza kuphuhliso lwenkangeleko ngokuhambelana nopopayi kunye uyakwazi ukwenza izigqibo ngendlela eguqukayo, esekwe kwimeko yemifanekiso; Ungakhankanyi ukwakhiwa, ixesha, ikhamera kunye nokukhanya.

"Ngekhe yenzeke ngaphandle kwendibaniselwano yoyilo kunye nenkxaso eqhubekayo yeqela leMidlalo ye-Epic," utshilo uQuintero. “Bebekhona bebonke kuthi. Inkampani yethu ikhule ngokuxhumaxhuma kunye nemida kule projekthi kwaye sijonge phambili ekuboneni iimveliso ezininzi ezinomdla kwi-Unreal Injini.

Bukela ukubulala Youtube.

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UGianluigi Piludu

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