I-standalone animator: izifanekiso zeWin

I-standalone animator: izifanekiso zeWin


Uma ngenza ukukhiqiza, ngicabangela ukusebenza kahle ngaphezu kwakho konke.

Okubaluleke kakhulu kunethalente futhi kubucayi kakhulu kunokuhlangenwe nakho, ukusebenza kahle kunikeza ithuba lokuqhubeka nokubuyekeza nokucolisiswa kuyilapho wonga isikhathi, imali nokuguga ezintweni ezimpunga.

Kungakhathaliseki ukuthi unekhono noma unolwazi olungakanani, uma uthatha indlela ende, nakanjani uzomosha isikhathi nemali futhi izinga lomsebenzi wakho lizolimala ngokuhamba kwesikhathi, noma okungenani lingabi lihle ngendlela obungaba ngayo uma usebenze ngokuyimpumelelo.

Londoloza imicabango yakho bese uchofoza
Uma uqala iphrojekthi entsha, hlala ubeke isinqamuleli kule folda kudeskithophu. Ukuhlala uzulazula kukhompuyutha yakho, bese kuba ama-hard drive akho, bese amafolda akho, bese kuba amafolda akho angaphansi, kuthatha isikhathi esengeziwe nomcabango, kuyilapho ukuba nezinqamuleli zephrojekthi yakho kudeskithophu yakho kusula imfuhlumfuhlu ebonakalayo nengokwengqondo, kukuyisa ngokushesha kuphrojekthi yakho ngaphandle kokuthi ume. futhi ucabange.

Amakhithi okuqalisa akhulisa ukukhiqiza
Kungenzeka ukuthi, uma uyilungu leqembu lezithombe ezinyakazayo noma indlu yemiphumela ebonakalayo, wenza umsebenzi ofana kakhulu nosuku nosuku. Uma kunjalo, kungani ungadali ikhithi yokuqala ezokunikeza umkhawulo wanoma iyiphi iphrojekthi?

Ukukhombisa leli phuzu: Opopayi bezinhlamvu zevekhtha ye-2D cishe njalo basebenzisa izitho zomzimba ezenziwe ngaphambilini kukho konke ukuthathwa noma isiqephu sekhathuni. Ama-animator afakwe izandla, izingalo, imilenze, izimo zobuso ezihlukahlukene nokunye okungahlanganiswa ngokushesha nakalula ukuze kukhiqizwe izithombe. Lona umqondo onamandla kakhulu okufanele usetshenziswe kuwo wonke umsebenzi wokukhiqiza kuyo yonke ibhodi.

Cabanga ngomonakalo wokuphinda udale okuqukethwe okufanayo ncamashi kusukela ekuqaleni esikhundleni sokusebenzisa izifanekiso ezichazwe ngaphambilini. Ngokumangazayo, abaningi (uma kungenjalo abaningi) abaculi abakhiqizayo benza.

Isibonelo, amamodeli e-3D kufanele enze ikhithi yokuqala enayo yonke imicu esetshenziswa kakhulu esethiwe kufayela le-3D. Kuwukumosha okukhulu kwesikhathi ukuhluza uhlu lwemibhalo emikhulu njalo uma udinga ukwakha isifanekiso uma usebenzisa i-assortment efanayo yokuthungwa njalo. Qhubeka futhi udale ifayela elinendlela yokwenza esetshenziswe ezintweni ezingenalutho ukuze sezivele zisethiwe futhi zilungele ukuhamba kusukela ekuqaleni.

Futhi, uma usebenzisa amaphethini aphindaphindayo njengama-shingles, izihlahla, izitini, izitshalo, izimoto, njll., dala ifayela lekhithi yesiqalisi esinawo wonke lawa maphethini asevele asethiwe asetshenziswa ngendlela yokwenza ukuze uthole ukweqa okukhulu emsebenzini osazowenza. .

Sebenzisa kabusha umsebenzi wakho
Ngemva kokuqeda iphrojekthi ngayinye, hlukanisa futhi ubeke kungobo yomlando konke okuqukethwe kwakho ukuze ukusebenzise futhi futhi ukusebenzise futhi kamuva.

Isibonelo: uma ungumdlali we-animator, londoloza umjikelezo ngamunye wokuhamba. Uma ungumenzi wemodeli yezakhiwo, gcina zonke izakhiwo. Uma udala izindawo, gcina zonke izihlahla, zonke izihlahla nazo zonke izitshalo. Faka konke okuqukethwe kwakho kumafayela alungele ukusetshenziswa ukuze ukusebenzise njengesiqalo sanoma iyiphi iphrojekthi entsha.

Ukusetha ikhithi yokuqalisa eyinkimbinkimbi kuzokongela isikhathi esiningi, amanani angenakubalwa wokuchofoza, futhi kukukhulule ekucindezelekeni kwengqondo kokuzama ukukhumbula ukuthi amafayela amaningi akuphi. Ukungadingi ukuphequlula inqwaba yemibhalo, kodwa vele uthole idlanzana elifanayo lamafayela owasebenzisa njalo, kuzothuthukisa kakhulu ukusebenza kahle kwakho nokugxila kwakho futhi kukunikeze isikhathi esengeziwe sokubuyekeza nokwenza ngcono ikhwalithi yomsebenzi wakho.

Uma lokhu sekusungulwe njengomkhuba, maduze kuzofika isikhathi lapho kuyobe kungasadingeki ukuthi kuqalwe iphrojekthi ngokuphelele kusukela ekuqaleni. Futhi lokhu kuzokusiza wena, amaphrojekthi akho kanye nebhizinisi lakho ukuze uthole izinzuzo ezinkulu kukho kokubili izinga kanye nokonga kwezindleko, kuyilapho wenza umsebenzi wakho ube lula futhi ujabulise ngokwengeziwe.

UMartin Grebing ungumongameli weFunnybone Animation Studios. Angatholakala ku-www.funnyboneanimation.com.



Iya kumthombo wendatshana ku-www.animationmagazine.net

UGianluigi Piludu

Umbhali wezindatshana, umdwebi wezithombe kanye nomklami wezithombe wewebhusayithi ethi www.cartonionline.com