Ifilimu emfushane iMold3D's Unreal Engine "Slay" izokhishwa ngokwabelana ngabalingisi

Ifilimu emfushane iMold3D's Unreal Engine "Slay" izokhishwa ngokwabelana ngabalingisi

Kokuthunyelwe kubhulogi okufakiwe kokuqaliswa kwephrojekthi ekhishwe namuhla, iqembu le-Epic Games 'Unreal Engine limemezele ukuthi ukuqala kweqembu lesikhathi sangempela esisha seMold3D Studio Bulala yenziwa yathakazelisa ngokwengeziwe ngokufakwa komlingiswa weqhawe leWindwalker Echo ezimpahleni ezingalandwa ku-Unreal Engine 4.27 naku-Unreal Engine 5 Access Early. Umlingiswa wethulwe kuvidiyo eveza i-UE5, Lumen Ezweni lamaNanite (I-Lumen Ezweni lamaNanite). IMold3D ne-Epic zizokwenza iphrojekthi ephelele yesampula ye- Bulala itholakalela ukulanda nokuhlola ngokuhamba kwesikhathi kule nyanga.

IMold3D yasungulwa e2016 ngu-CEO u-Edward Quintero, umholi ongumakadebona ongumakadebona weminyaka engu-22, i-animator, i-VFX nomculi wezemvelo oqhubeka kabusha kubandakanya izindima e-ILM, i-DreamWorks Animation kanye namaphrojekthi aphumelele njenge I-matrix trilogy, avatar e UMbumbulu. Lesi situdiyo sakhiwa ukuze kuhlolwe amandla wobuchwepheshe besikhathi sangempela nokwakhiwa kokuqukethwe, njengoba uQuintero esebenzisana ne-Epic kumaphrojekthi we-Unreal Engine afana I-Paragon e Ukhumbula Robo.

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Isiphakamiso bekuwukwakha isiqeshana esiphelile sokuqukethwe kwe-pixel yokugcina ku-Unreal Engine.

NgeMold3D eqala ukuthola idumela lobuciko bezemvelo, bajabule kakhulu ukuveza ulwazi lwabo ekwakhiweni kwezindaba nokwakhiwa kwezinhlamvu.

Ngaphandle kweWindwalker Echo,  izimpahla ze Bulala (kufaka phakathi isitha sakhe) konke kwaklanywe futhi kwenziwa yiMold3D.

Ngenkathi iphrojekthi ithola ukukhanya okuluhlaza njengoba nje ubhadane lwe-COVID-19 lushayisa, isitudiyo sishintshele ngokushesha endaweni yokusebenza eyihlane ukudala ukugqwayiza okuhlinzekwe ngesikhathi sangempela - kanye namanye amaphrojekthi eMold3D - kusetshenziswa amasu wokukhiqiza abonakalayo. Ukubanjwa kokunyakaza kudalwe eLas Vegas, nethimba likaQuintero eBurbank eliqondisa abalingisi nge-Zoom ngenkathi ibuka imiphumela kubalingiswa ngesikhathi sangempela ku-Unreal Engine, okwenza kube lula ukuqinisekisa ukuthi banemibhalo abayifunayo. Ngemuva kokubanjwa komnyakazo omkhulu, iqembu lenze iseshini yesibili nomlingisi ukuze nje lithathe ubuso. Ngalokhu, basebenzise uhlelo lokusebenza lwe-iOS Live Link Face.

"Yize mhlawumbe besizokwenza izinto eziningi ngendlela efanayo nathi ebesiyenza ukube belungekho lolu bhubhane, ngenhlanhla sikwazile ukuthembela kokukhiqizwayo kwefilimu ukusindisa usuku," kusho uQuintero. "Sikwazile ukubuka izingqophamlando zakhe ngokuqoshwa okuqhamuke ku-iPhone futhi, ngosuku, besibona ikhamera imbuka."

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Ithimba lalikade limodela izimpahla eMaya naseZBrush, ngaphambi kokukhiya izithombe kuMaya nokulethwa ku-Unreal Engine ngeFBX, lapho baphinde bavalela khona amakhamera eSequencer, umhleli we-Unreal Engine's multitrack nonlinear eyakhelwe ngaphakathi. Esebenzisa amandla wenjini wokunikeza amafayela ngesikhathi sangempela, aletha ukugqwayiza nsuku zonke, kusuka esimweni esiluhlaza kakhulu, noma amamodeli ngokwawo esesigabeni sokuqedela. Ukuze kuthuthukiswe ukubukeka, iqembu lisebenzise izinto eziningi kanye nezithunzi ezivela ku-Unreal Engine, kufaka phakathi ama-vertex shaders nezinqumo zokuthi zinganiki nje kuphela umphumela oyingqayizivele, kepha futhi nokugcina ukusebenza kwesikhathi sangempela.

“Bekumnandi ukubona i-previs enokukhanya nombala. Uthole ukunambitheka kokuthi kuzoba njani zisuka nje, esikhundleni sokuthi ulinde izinyanga ezimbalwa ukuqala ukuzibandakanya kancane. Bekubaluleke kakhulu, ngoba kusisizile saba nombono futhi salungisa ukubukeka endleleni, ”kuphawula uQuintero. "Ihlanganisa amaqhinga, amasu nezinqubo ezifundwe kule minyaka engiyisebenze embonini yemiphumela yokubuka kanye nemboni yokugqwayiza, nezinzuzo zokukwazi ukushesha ngokushesha nokubona imiphumela ngesikhathi sangempela."

Ngokwengeziwe, iMold3D isebenzise i-Unreal Engine's Landscape toolset ukudala indawo namaQuixel Megascans, amahhala kuzo zonke izinto ezisetshenziselwa i-Unreal Engine, ukugcwala imvelo. Imiphumela, efana ne-sphere sphere, yenziwa kakhulu eNiagara, uhlelo lwe-Unreal Engine's visual effects. Ukukhanyisa kudlale indima ebalulekile ekubukekeni kwephrojekthi, iqembu lisebenzisa amandla wangempela wokulandela umkhondo we-Unreal Engine ukukhiqiza imiphumela eyinkimbinkimbi. Ukwenza ukukhanyisa okusondele kwabalingiswa, bakhe amalambu wokukhanyisa wesitayela se-cinematic ku-Unreal Engine, ebavumela ukuthi bakhe ukukhanya kwezibani, ukukhanyisa emaphethelweni, ukukhanyisa ukhiye, njalonjalo.

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“Sibe nokubukeka okuthile ebesikade sikufuna. Ngicabanga ukuthi ekuqaleni, besifuna ukuthi yenziwe isitayela kakhulu, njengento yohlobo lwama-manga / i-anime, kepha yaya kakhulu ekuzameni ukuyenza ibe ngokoqobo. Futhi kugcine ngokuba yi-hybrid kancane, hhayi i-super photorealistic, kepha inomthunzi omncane wesitayela. Ukukhanyisa kwakuyingxenye ebalulekile yalokhu; sisebenze nezikhanyisi ezahlukene ukuze sibukeke kahle, ”kuchaza uQuintero. Amandla ashintsha ngokushesha okukhanyisa ngesikhathi sangempela angenye yezinto iqembu elakwazisa kakhulu: “Uma kungasebenzi ukudubula, ungasusa ngokushesha isiqondiso selanga noma ususe ngokushesha ukukhanya komlingiswa nokuzizwa kwakhe indlela yakho, esikhundleni sokuthi uvule, unikeze ubusuku obubodwa, buyela emuva, hlola okuthengile futhi ungajabuli.

Ngaphezu kwezinzuzo ezisobala zokukwazi ukunikela ngozimele ezingxenyeni zesekhondi esikhundleni semizuzu noma amahora, iMold3D iphinde yakwazisa ukukwazi ukwenza izinto eziningi zokukhiqiza ngasikhathi sinye, njengokusebenza ekuthuthukisweni kokubukeka ngokuhambisana nokugqwayiza kanye ukwazi ukuthatha izinqumo ngendlela eguquguqukayo, ngokuya ngomongo wezithombe; ingasaphathwa eyokwakhiwa, isikhathi, ikhamera nokukhanyisa.

"Bekungeke kwenzeke ngaphandle kokubambisana kokudala kanye nokwesekwa okuqhubekayo kweqembu le-Epic Games," kusho uQuintero. “Bebekhona bezosithathela izinyathelo zonke. Inkampani yethu ikhule ngokweqile kule miklamo futhi sibheke phambili ekuboneni imikhiqizo eminingi ethokozisayo ku-Unreal Engine.

Buka uSlay on Youtube.

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UGianluigi Piludu

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