I-Epic Games yethula i-Unreal Engine 4.27

I-Epic Games yethula i-Unreal Engine 4.27

Imidlalo yama-Epic imemezele ukukhishwa kwenjini entsha yokunikela neyokugqwayiza I-Unreal Engine 4.27, yethula izici ezintsha ezinamandla zabadali bokuthuthukiswa komdlalo, ifilimu nethelevishini, ubuciko bokwakha, izimoto nokunye. Amaphuzu avelele afaka izibuyekezo ezinkulu kuthuluzi lamathuluzi okubuka elingaphakathi kwekhamera lokukhiqiza okungokoqobo, ukuthuthuka kwe-Lightmass GPU ngokudubula ngokushesha okukhulu, ukuhlanganiswa kwe-Oodle Compression Suite, ne-Bink Video codec yokusetshenziswa kwamahhala ekusakazweni kwe-Pixel ye-Unreal Injini elungele ukukhiqizwa, okulungele ukukhiqizwa Ukuxhaswa kwe-OpenXR, izibuyekezo zeDatasmith nokuningi.

Lokhu kukhishwa kwethula ukuthuthuka okuningi ekusebenzeni kwe-Unreal Engine, ikhwalithi kanye nokusetshenziswa kalula imiphumela ebonakalayo kukhamera (ICVFX) eyenza kusheshe futhi kube lula kunanini ngaphambili ukusebenzisa le ndlela yokuguqula ebonakalayo eguqula ubuso be-cinema. I-Epic isanda kuhlangana neBullitt yokwenza ifilimu ngokuhlanganyela ukukhombisa ngokuqhubekayo lawa mathuluzi ngokwenza isiqeshana sokuhlola esifushane nokubeka ukuhamba komsebenzi wokukhiqiza kwakamuva esivivinyweni. Leyo projekthi yesampula yamahhala isiyatholakala ukulanda ngomphakathi.

Nge-new Isihleli sokumiswa kwe-3D Ngo-4.27, abasebenzisi bangakwazi ukuklama kalula ukulungiselelwa kwabo kwe-nDisplay kwamavolumu e-LED noma ezinye izinhlelo zokusebenza ezinikezela ngezibonisi eziningi. Zonke izici nezilungiselelo ezihlobene ne-nDisplay manje sezihlanganisiwe zaba yi-nDisplay Root Actor eyodwa yokufinyelela kalula, futhi ukwengezwa kokusekelwa kwe-multi-GPU manje kuvumela i-nDisplay ukukala kahle. Ukusekelwa kwe-Multi-GPU kubuye kuvumele abasebenzisi ukuthi bakhulise ukuxazululwa kwamashothi abanzi ngokunikezela nge-GPU eyodwa kumaphikseli angaphakathi kwekhamera bese beshutha ngamakhamera amaningi, ngalinye linokuphatheka okulandelelwe ngokuhlukile. Ngokwengeziwe, i-4.27 ingeza ukusekelwa kwe-OpenColorIO ku-nDisplay, iqinisekisa ukufana kombala okunembile kokuqukethwe kwe-Unreal Engine nalokho okubonwa yikhamera ebonakalayo kumthamo we-LED.

Futhi ku-4.27, i-Unreal Engine's Uhlelo lwekhamera ebonakalayo ithuthukiswe kakhulu, ingeza ukusekelwa kwezici eziningi njengokuhlela kwabasebenzisi abaningi nokunikezela ngomuzwa womsebenzisi owakhiwe kabusha nokwakhiwa okuyisisekelo okwandekayo. I-Live Link Vcam, uhlelo olusha lwe-iOS, evumela abasebenzisi ukuthi bashayele iCine Camera enjinini basebenzise i-iPad. Kukhona nokuthuthuka kokukhiqiza ukufiphaza kokuhamba okufanele kuma-shots wokuhamba, kucatshangelwa ikhamera ebonakalayo enesizinda esihambayo.

Ekugcineni, okusha Izifinyezo zezinga vumela abasebenzisi ukuthi basindise kalula isimo sesigcawu esinikeziwe futhi kamuva babuyisele noma iziphi izinto zayo, okwenza kube lula ukubuyela kusethaphu yangaphambilini yamashothi wokudubula noma ukubuyela kokudala.

Ngokwengeziwe, abalingani baka-Epic a ukuzifihla unikele ngemvelo ehlanganiswe ngokuphelele yehardware, isoftware nezinsizakalo ukuxhuma izigaba zomzimba ngamasethi abonakalayo ngengqalasizinda yabo yeRenderStream, evuselelwe ukusebenzisa ngokugcwele amandla we-4.27.

I-Unreal Engine GPU Lightmass

I-Unreal Engine 4.27 inikeza ukuthuthuka okuningi ku- I-Lightmass GPU, kufaka phakathi ukuxhaswa kwesici okwandisiwe nokuqina kokuqina. Isistimu isebenzisa i-GPU esikhundleni se-CPU ukunikela ngokuqhubekayo imephu yokukhanya kwangaphambili, isebenzisa amandla wokulandela umkhondo we-ray nge-DirectX 12 (DX12) nohlaka lwe-Microsoft DXR.

I-GPU Lightmass isinciphisa kakhulu isikhathi esithathayo ukukhiqiza idatha yokukhanyisa yezigcawu ezidinga ukukhanyiswa komhlaba wonke, izithunzi ezithambile, neminye imiphumela eyinkimbinkimbi yokukhanyisa ebiza kakhulu ukuyibuka ngesikhathi sangempela. Ngoba abasebenzisi bangayibona imiphumela ngokuqhubekayo, kulula ukwenza izinguquko bese uqala kabusha ngaphandle kokulinda ukupheka kokugcina, ukudala ukuhamba komsebenzi okusebenzisanayo.

Ngokugeleza kokusebenza kwekhamera kwe-VFX, i-GPU Lightmass ivumela abasebenzi ukuthi bashintshe ukukhanya kwesethi ebonakalayo ngokushesha okukhulu kunakuqala, okwenza imikhiqizo isebenze kahle kakhulu futhi iqinisekise ukuthi ukuhamba kokudala akuphazamiseki.

I-Unreal Engine Path Tracer yamaphikseli wokugcina

Il Umakhi wendlela iyimodi yokunikezela esheshisa futhi enembile ngokomzimba eqhubeka phambili ku-Unreal Engine enganikwa amandla ngaphandle kokudinga ukucushwa okwengeziwe. Ku-4.27, izithuthukisi eziningi zenza iPath Tracer isebenze ngokudala izithombe ze-end-pixel eziqhathaniswe nokunikezwa okungaxhunyiwe ku-inthanethi, ngezici ezinjengokukhanyisa komhlaba okulungile nokungahambisani nhlobo, ukukhishwa okulungile ngokomzimba, izinto ezigcwele ezigcwele ngaphakathi kokubonisa nokukhishwa okunezinkathi ezinhle futhi I-anti aliasing.

Abasebenzisi manje sebengathinta umugqa we-Movie Render Queue ukunikela kusuka kumakhamera amaningi njengenqubo ye-batch, ngaphandle kokudlula kumasethingi we-Sequencer anzima. Lokhu kwenza kube lula ukudala kaninginingi uchungechunge lwama-stills amakhulu avela kuma-engeli ahlukile ngenkathi usebenza ngokuphindaphindeka kokudala noma ukuhlukahluka.

Ngokubambisana RAD umdlalo amathuluzi ukujoyina umndeni we-Epic Games, i-Oodle compression suite ne-Bink Video codec manje sezihlanganiswe ne-Unreal Engine, okwenza amanye amathuluzi okucindezela nokufaka amakhodi ashesha kakhulu futhi athandwa kakhulu atholakale konjiniyela be-Unreal Engine mahhala.

Ukusakazwa kwe-Unreal Engine Pixel

Ukusakaza kwe-Pixel manje isilungele ukukhiqizwa, ngenombolo yokuthuthukiswa kwekhwalithi kanye nenguqulo ebuyekeziwe yeWebRTC. Lobu buchwepheshe obunamandla buvumela i-Unreal Engine nezinhlelo zokusebenza ezisuselwe kuzo ukuthi zisebenze kumshini we-cloud onamandla amakhulu, zilethe isipiliyoni sekhwalithi ephelele ukuqeda abasebenzisi noma ikuphi kusiphequluli sewebhu esijwayelekile kunoma iyiphi idivayisi. Kulokhu kukhululwa okungu-4.27, siphinde sangeza ukuxhaswa kweLinux kanye namandla wokusebenzisa ukusakazwa kwePixel kusuka endaweni yesitsha.

Lokhu kukhishwa kukhuthaza inhloso ka-Epic yokwenza i-Unreal Engine ixhumeke ngokukhululekile ngangokunokwenzeka kumathuluzi angeziwe, ngezithuthukisi ukusekelwa kwe-USD ne-Alembic. Nge-4.27, abasebenzisi bangathumela izinto eziningi kakhulu nge-USD, kufaka phakathi ama-Layers, ama-Sub-Layers, i-Landscape, ama-Foliage ne-Animation Sequences, nezinto zokungenisa njengezindawo ze-MDL. Abasebenzisi manje bangahlela futhi izimfanelo ze-USD kusuka kusihleli sesigaba se-USD, kufaka phakathi ngokuhlela kwabasebenzisi abaningi. Ngaphezu kwalokho, manje kungenzeka ukuhlanganisa izinwele zikaGroom noboya nedatha yeGeometryCache engeniswe kusuka ku-Alembic.

Nge-Unreal Engine 4.27, kulula kunanini ngaphambili ukudala okuqukethwe kwe-XR ku-Unreal Engine, enezici ezilungele ukukhiqizwa ukusekelwa kohlaka lwe-OpenXR. I-plug-in ye-OpenXR, evumela abasebenzisi ukuthi bakhombe amadivayisi amaningi we-XR ane-API efanayo, manje ibuye inikeze ukwesekwa kwezici ezingeziwe, kufaka phakathi ama-Stereo Layers, ama-Splash Screens, i-Playspace Limits Query kanye ne-Motion Controller Viewing, kanye ne-extension plugin evela eMakethe, ukuvumela ukuthi ungeze ukusebenza ku-OpenXR ngaphandle kokuncika ekukhishweni kwenjini.

Siphinde sahlela kabusha amamodeli we-VR ne-AR ukunikela ngezici eziningi ezakhelwe ngaphakathi nokusetha okulula, okunikeza abasebenzisi indlela esheshayo yokuqalisa kumaphrojekthi abo.

Ukusekelwa kwe-Unreal Engine USD ne-Alembic (beta)

Ngokusebenzisa isistimu entsha ese-inthanethi (i-OSS) ekhishwe ngo-4.27, Izinsizakalo ze-Epic online manje ifakiwe ngqo ku-Unreal Engine. Lokhu kuvuselelwa kufaka phakathi ukuhlanganiswa kwe-Epic Online Services SDK enjinini, ukubeka amathuluzi ayo nezindawo zokuxhumana kutholakale kalula.

Futhi, entsha I-Epic Online Services Plugin Yobunye iyatholakala namuhla kumthombo ovulekile. Ithuthukiswe futhi yanakekelwa yi-PlayEveryWare, i-plug-in izokwethula kuqala kwi-PC, ngenkathi ukusekelwa kwamakhonsoli namadivayisi eselula kuzofika kamuva kulo nyaka.

I-Epic Online Services inika amandla okuhlangenwe nakho kwe-cross-platform yomdlalo wezenhlalo ngezinsizakalo ezizimele zenjini, ezivulekile, ezijwayelekile, nezamahhala ezixhumanisa abangani kunoma iyiphi ipulatifomu nanoma yisiphi isitolo. Vakashela dev.epicgames.com ukuthola eminye imininingwane.

 



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