“Yuki” the bullet hell (shooter) video game in anime style

“Yuki” the bullet hell (shooter) video game in anime style

ARVORE, the award-winning Brazilian studio that developed acclaimed VR titles Pixel Ripped 1995 e The Line, announces the video game of Yuki, a virtual reality game full of action and shooting with different levels to overcome, set in a completely original anime universe.

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Featuring innovative VR gameplay, inspired by classics like Star Fox e Touhou, with this video game it is possible to explore the environments and move the player's body through multiple levels, where enemies appear from all sides and therefore you will have to dodge obstacles and bullets. All of which leads to a highly challenging adventure with elements roguelite, as a semi-persistent progression system that allows the player to improve his skill by equipping himself with various gadgets and new abilities at the start of each game level.

Set in an amazing anime universe, Yuki transports the player into the frenzied imagination of a child wishing to fly through multidimensional worlds, while holding the action figure of Yuki, his favorite anime character. He will use his hands to make Yuki fly and dodge an almost endless barrage of bullets and obstacles that stand in their path, in addicting gameplay designed in virtual reality. Players will have to engage in acrobatic jumps to dodge obstacles and bullets and fight against enemies.

Yuki offers a unique blend of virtual reality of the genre "shooter" (bullet hell) and "roguelite": both are known for their high difficulty, but Yuki it is designed to be accessible and appreciated by all. Starting as a "grab and play" game, the player can feel the progression of power across systems and a clear progression of skills through difficulty. Yuki quickly transforms into a strategic game that offers a clear feeling of progression and rewards for the player's personal achievements.

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ARVORE wants to invite all interested players to the playtest Yuki to join their community on Discord (and follow the project on Twitter).

“Some time ago we were brainstorming new ideas and we started wondering what some genres of classic games would look like fully translated into VR, so we started prototyping some of them,” explained Ricardo Justus, CEO of ARVORE. "This translation of the" bullet hell "genre has shown a lot of promise since the early prototypes, so we decided to dive in and Yuki I was born."

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Based in Sao Paulo and Los Angeles, ARVORE creates and develops deep interactive narrative experiences using the latest immersive technologies such as VR, AR and MR. With a multidisciplinary team of innovators and pioneers and a laboratory tasked with expanding the possibilities of these platforms, ARVORE connects different technologies, senses and media to push the storytelling envelope to new levels. ARVORE products reach a global audience through digital distribution and a local audience in Latin America through Voyager, a leading chain of studio-owned and operated VR theme parks.

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Gianluigi Piludu

Author of articles, illustrator and graphic designer of the website www.cartonionline.com