By reviewing "Clayfighter", the series that tried (and failed) shows what Stop-Motion Gaming can do

By reviewing "Clayfighter", the series that tried (and failed) shows what Stop-Motion Gaming can do


In the 90s, like violent fighting games like Mortal combat Were fascinating children and worrying about their parents, a series tried to thwart the trend. With his list of silly circus characters, clay fighter and its consequences mocked the seriousness of the genre.

The key to the crazy style of the games was the choice of the medium of animation: the characters were modeled with clay, the photographs of which were animated in stop motion. This approach, while not unique in games, is far less common than 2D pixel-based animation or CG platforms. It worked for clay fighter? This is the question asked by Rebeltaxi, a YouTuber who comments on animations and games, in a new video:

While applauding the series' anarchic humor, Rebeltaxi argues that the games have never managed to demonstrate the full potential of stop-motion games. He shows some love for the original 1993 Super Nintendo game, animation for which he was directed by Ken Pontac at Danger Productions, but claims the sequels were rushed and, in any case, limited by hardware to their disposition. The result: they looked simple and played awkwardly.



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Gianluigi Piludu

Author of articles, illustrator and graphic designer of the website www.cartonionline.com